Systems template
SYSTEMS TEMPLATE — Worldbuilding Bible Use this template for any systemic element of the world (hazards, economy, weather, mutations, AI behavior, etc.) 1. System Name Category: (Environmental Hazard, Economy, Threat Ecosystem, Weather Cycle, Mutation System, etc.)
Regions Affected:
Primary Gameplay Impact:
Difficulty Tier:
- High‑Level Description A clear overview of what this system is, how it works, and why it matters.
Write 1–2 paragraphs here.
- Design Intent Why this system exists
What it teaches the player
How it shapes the world’s tone
How it interacts with other systems
- System Mechanics Break down the mechanics into clear components:
Core Mechanics Secondary Mechanics Hidden / Advanced Mechanics 5. Environmental Interaction How the system interacts with the world:
Terrain
Weather
Structures
Flora & fauna
Human settlements
- Player Interaction Player Challenges Player Tools / Counters Player Opportunities
- Threat Behavior (If Applicable) Describe how threats behave within this system:
Movement
Aggression
Awareness
Weaknesses
Environmental triggers
- Resource & Economy Impact What resources this system creates
What resources it destroys
How it affects scavenging
How survivors adapt to it
Trade or barter implications
- Narrative Role Story themes connected to this system
Historical origin
Myths or survivor beliefs
How it shapes culture or rituals
- Region‑Specific Variants List how this system behaves differently in various regions:
Region Name: Variant behavior
Region Name: Variant behavior
Region Name: Variant behavior
- Visual Identity Colors
Shapes
Motion
Environmental cues
Concept art prompts
- Audio Identity Ambient sounds
Warning cues
Creature noises
Environmental effects
- Points of Interest (System‑Driven) POI Name Description
System interaction
Threat level
Loot potential
Narrative purpose
POI Name Description
System interaction
Threat level
Loot potential
Narrative purpose
- Failure States & Risk Profile How players can die or fail
Escalation patterns
Edge cases
Extreme scenarios
- Balancing Notes Difficulty tuning
Resource density
Threat frequency
Player counterplay windows
- Long‑Term Evolution How this system changes over time:
Seasonal shifts
Mutation or corruption
Faction exploitation
Environmental decay
Player‑driven changes
- Story Hooks