Region template

REGION TEMPLATE — Worldbuilding Bible Use this template for every new region you create. 1. Region Summary (Quick Reference) Region Name:

Biome:

Primary Threats:

Survivor Presence:

Tone:

Recommended Gameplay:

Difficulty Tier:

  1. Design Intent Purpose of this region in the world and game design:

What players should learn or experience here:

  1. Overview of the Region A high‑level description of the region’s atmosphere, geography, and defining features.

Write 1–3 paragraphs here.

  1. Collapse Timeline (Optional) Year 0:

Year 2:

Year 5:

Year 8:

Year 12:

Year 15:

  1. Environmental Conditions List the environmental hazards, climate, and unique conditions:

  2. Factions & Hostile Forces Faction / Threat Type 1 Description

Behavior

Motivation

Combat style

Faction / Threat Type 2 Description

Behavior

Motivation

Combat style

(Add more as needed.)

  1. Technology & Scavenging Economy Common salvage

Rare salvage

Tools or tech unique to this region

Barter value notes

Survivor markings or symbols

  1. Daily Life & Scarcity Behaviors How survivors live, move, hide, and adapt in this region:

  2. Environmental Horror List the unsettling or supernatural‑feeling elements:

  3. Tactical Considerations How players should approach the region:

  4. Points of Interest (POIs) POI Name Description

Threat level

Loot potential

Narrative purpose

POI Name Description

Threat level

Loot potential

Narrative purpose

(Add as many POIs as needed.)

  1. Key NPC Types NPC Type: Description, behavior, role

NPC Type: Description, behavior, role

NPC Type: Description, behavior, role

  1. Environmental Mechanics List any region‑specific mechanics:

  2. Art Direction Notes Palette

Lighting

Shapes and silhouettes

Textures

Mood

  1. Cinematic Moments Short scripted or emergent moments that define the region:

  2. Region Connections North:

South:

East:

West:

  1. Story Hooks
  2. Visual Prompts List prompts for concept art or AI‑generated visuals: