Region template
REGION TEMPLATE — Worldbuilding Bible Use this template for every new region you create. 1. Region Summary (Quick Reference) Region Name:
Biome:
Primary Threats:
Survivor Presence:
Tone:
Recommended Gameplay:
Difficulty Tier:
- Design Intent Purpose of this region in the world and game design:
What players should learn or experience here:
- Overview of the Region A high‑level description of the region’s atmosphere, geography, and defining features.
Write 1–3 paragraphs here.
- Collapse Timeline (Optional) Year 0:
Year 2:
Year 5:
Year 8:
Year 12:
Year 15:
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Environmental Conditions List the environmental hazards, climate, and unique conditions:
-
Factions & Hostile Forces Faction / Threat Type 1 Description
Behavior
Motivation
Combat style
Faction / Threat Type 2 Description
Behavior
Motivation
Combat style
(Add more as needed.)
- Technology & Scavenging Economy Common salvage
Rare salvage
Tools or tech unique to this region
Barter value notes
Survivor markings or symbols
-
Daily Life & Scarcity Behaviors How survivors live, move, hide, and adapt in this region:
-
Environmental Horror List the unsettling or supernatural‑feeling elements:
-
Tactical Considerations How players should approach the region:
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Points of Interest (POIs) POI Name Description
Threat level
Loot potential
Narrative purpose
POI Name Description
Threat level
Loot potential
Narrative purpose
(Add as many POIs as needed.)
- Key NPC Types NPC Type: Description, behavior, role
NPC Type: Description, behavior, role
NPC Type: Description, behavior, role
-
Environmental Mechanics List any region‑specific mechanics:
-
Art Direction Notes Palette
Lighting
Shapes and silhouettes
Textures
Mood
-
Cinematic Moments Short scripted or emergent moments that define the region:
-
Region Connections North:
South:
East:
West:
- Story Hooks
- Visual Prompts List prompts for concept art or AI‑generated visuals: